ThatJim

JAMES SWEATMAN

GAME DESIGNER

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MAKING GAMES & RUNNING TEAMS

 
 

EXPERIENCE

12 years in design

 

Titles

10 games across most platforms

 

CURRENT ROLE

Lead Game Designer - Kabam

Marvel: Contest of Champions

I'm a game design obsessive and champion of new, innovative ideas. I bring more than decade of design and creative direction with a sprinkle of production, management and art direction for a more distinct depth and flavour. Trained on the largest franchises in games history, honed by a gaming legacy and leading gaming future, I am in love with games, design, and the creative potential of our medium.

A leader of teams and creatives, setting an example for others to surpass, with the goal to inspire, ignite, and empower on every step of the creative journey. I want to understand how everyone I have the pleasure to work with can be their best self and facilitate incredible design.

I believe in the power of the player. Defining the who and why of games to craft experiences that can be special to the individual and enjoyed by the masses. Whether its premium, free or everything in between, knowing the why of the player and our games is what will make it a joy to experience.

Ultimately I'm here to craft special experiences with the best people I can find, mould, or be lucky enough to cross paths with. For me, Games are the greatest artistic medium and I live to not just be a part of them, but continue their legacy.

 MARVEL: CONTEST OF CHAMPIONS

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CAREER HISTORY

 
 

2019-NOW

KABAM

VANCOUVER, BC

Lead Game Designer

Privileged to Lead the phenomenal 25 person design team on the world beating Marvel: Contest of Champions. Providing creative direction on all areas of game design, product direction, and team leadership on one of the most successful and enduring mobile games of all time.

 

2018-2019

ROOK GAMES

CAMBRIDGE, UK

Creative Director

One man design army, providing support and direction on new product development to several studios in early stage ideation. Consulting on concept development, core loop design, and monetisation direction while exploring my own game ideas.

 

2010-2018

JAGEX

CAMBRIDGE, UK

Lead designer/producer/creative producer

Across 8 years and 5 roles from legendary pillar of the industry - RuneScape, building critically acclaimed CCG Chronicle: RuneScape Legends, to creating my own new product development department I could not have experienced more during my time in Cambridge.

 

2008-2010

HB STUDIOS

LUNENBURG,NS

Game Designer

My first professional experience in the games industry was a foray into the AAA world of EA Sports and major franchises like FIFA, as well as classic Atari IP like Backyard Sports, marrying rigid design process with inspiring new directions in old franchises.

 

 RUNESCAPE

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NOTABLE TITLES

 
 

MARVEL: CONTEST OF CHAMPIONS

2019

LEAD GAME DESIGNER

Challenged with continuing the rampant success of MCOC into the future by providing a cohesive creative direction, leading a multifaceted design team, and working with a vast, passionate audience that knows what it wants.

 

CHRONICLE: RUNESCAPE LEGENDS

2016

LEAD GAME DESIGNER

Taking the genus of a unique gameplay idea, growing it into a critically acclaimed core mechanic, and bringing it to market in an extremely competitive space while learning the do’s and don’ts of leading a product.

 

RUNESCAPE

2012

PRODUCER/SENIOR GAME DESIGNER

Working across multiple roles on one of the most successful MMORPGs of all time is something that can only be experienced first hand. Whether collaborating with the most fanatic community, to crafting experiences for a truly unique game, it was a privilege to be a part of the RuneScape story.

 

baCKyard sports: rookie rush

2010

game designer

A foray into leading a large collection of features on a game for the first time taught me a great deal about the design process, how to better provide direction, and that failure is to be embraced not shunned.

 

fifa 09

2008

Game Designer

Owning a feature on one of the pillars of my childhood was a thrill ride and the biggest learning experience of my early career, but has still to this day provided me with the incredibly proud moment of picking my game up from a retail shelf.

FIFA

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